Friday 23 March 2012

Texture tests





Modelling tests





Scale Issues

With the top down layout designs tweaked and having a more realistic functionality to the trainyard its time to begin the arduous task of figuring out a scale. Initially I had been doing this by eye but according to much of my feedback the scale was ridiculously off and ended up being either too big or way too small. I needed a uniformed principle to my scaling which in all honesty didnt take much more then a few google searches.

The results:

96 Units in Unreal Development Kit is the equivalent of 6 Foot. A little bit of Math work then goes on to reveal that 1 Foot = 16 Units. By this I set out to create a full scale UDK blockout but this meant that I would have to give everything in my designs realistic proportions and scale.

How did I go about this???? Well a number of things I tried which did feed into my final scale blueprints.

One method I used came to me from a documentary I had watched about the SAS. When the recon team explained a mission to the rest of the squad they would make an accurate scale model using whatever materials were available to them whether that be sticks and stones or bits of rubbish etc. So using this method I made a scale model of the cargo containers using lego blocks in comparism to a toy footballer.