This tutorial taught me how to use new tools within maya such as Blend shape and how that can help model which is how I modelled the fingers. I then went on to create a basic rig for the hand.
(I apologise for the pose if it offends you but I thought it was hilarious) This basic rig was created using the Joint tool and then the mesh was attached using the Bind skin tool. The only problem I found with this was that when I moved the rig around the mesh deformed at certain points. I found out that this was because I had to paint the skin weights on the vertices by hand which is something I will bear in mind next time.
Toby Rutter - 'its likely just a skinning problem, you need to paint weights per vertex telling maya which verts to move when a particular joint moves'
Above is the face I modelled again based off the tutorial. I found this tutorial extremely useful as it gave me an insight into how to model a face and how and where to start as I had no clue previous to this tutorial. Some feedback I received about this head from my fellow peers.
Matt Hart Pretty good for a first :) the nose goes mega thin towards the top tho, lips are done well.
I found that Facebook is an extremely useful tool for getting feedback from fellow peers and so I will continue to post my work via Facebook aswell to gain this valuable feedback.
Modelling this head gave me the confidence to go on and model my own head without a tutorial so using some images I found on Google Images I managed to create this....
I would like to further work on this model once I have got abit more confident with modelling and I hope to model the body aswell to create a full 3D Darth Vader.
(Great link to the visual development of Darth Vader which I found very useful and also very interesting)
I did model a low poly body for the soldier which gave me a great understanding how to model a body using reference images such as a character sheet.
The plan for week 3:
- Monday & Tuesday - Model a low poly human (Not sure if i'm going to do a male or female)
- Wednesday & Thursday - Research texturing and create simple textures for low poly assets.
- Saturday & Sunday - Rig the low poly human and research rigging methods.
Next Monday I will post the review for the week.
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