Monday 9 May 2011

Character Concept design

Although I never really focused much on the character side of things as it was handled mainly by my team members, I did a few concepts for the characters.


 My concept sketch of Barrel (The archetypal heavy weapons character)


Another concept for Barrel, later decided he looked more like an end of level boss.


Concept for Clip (Main protaganist) 
Concept for a roll-away suitcase that opens into a guided turret. (bottom right)


Concept for a turret made from a reinforced camera tripod.

As our main characters are from the wastelands, their equipment was designed to look like it was bits of scrap put together.

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